I’m working on a game that was kind of cool in my head, but now that it’s almost done I find it rather boring :x
Perhaps it’s because I’ve played it too much while testing the code. I tried to make it more fun by rotating the entire root for a descending/ascending feeling, but the game got way too slow… Also, it’s too fast for walls in the middle of the tunnel for some more dodging action… I don’t intend on working alot on it anymore, just some music, sfx and a scoreboard are on my TODO list right now. Perhaps anyone here has a fun suggestion that I could add.
I really want to get this game off my slate though, so I can work on something different :-/
Nice game. I know what you mean about having played it so much it’s boring to you. My suggestion is change the spacebar controls to mouse click maybe? It might be good for more precision. Also, when you do get sound effects, make the music play faster depending on your speed (well not nessarily faster, but add a riff, or change it some way). That, along with the increased rate of movement and the changing colors will really make this game unique and fun.
I also suggest not generating orbs of the same color once you change colors, because really there’s no point.
Good idea with the music, I’ll try if I can work that out !
The reason I have orbs with the same colour of the player spawned is to make it harder There’s a 2/3rd chance of having an orb in your colour, which should be avoided, and 1/3rd chance of another colour that you should grab… Only thing is, the random function in Flash doesn’t seem to be truly random, so alot of red orbs are spawned
If your going to keep orbs of the same color, have them slow you down rather then just do nothing. If they don’t do anything then there’s no point.
Edit: Never mind, I just realised they do
Edit2: Possibly to deal with your random problem, you could have some sequences hard coded, and them randomize those, so at least you’ll get a mix of colors instead of mostly one
I could add a floating pickup message ‘Speed up’ and ‘Speed down’ after each pickup, I agree that it’s not really obvious what an orb of the same colour does, unless you keep paying attention to the speed meter (Which I hope nobody does :D).
Glad to see some people enjoy the game after all ^^;
The random problem is fixed, it’s more random now… There actually was a better chance for a red orb to appear…
The orbs are going to look more like glass orbs instead of just gradient ones, so they’ll look more green and red. The scoreboard script works but I didn’t upload the working version just yet… Seems like my domain is down :x
@Ravmaster -> The source will be released when it’s done
The scoreboard should be working now, although it doesn’t seem to respond at this second… It did a few minutes ago so I guess it’s something to do with my browser
Only thing to do now is to add music, and modify the orbs
[edit] Orbs are done… They shatter when you pick 'em up now too. I also modified the explosion tween; it’ll be less of a CPU hog now