The HUD on the right side, I’m looking for feedback on its design, color usage, and layout. Obviously, it’s early and there will be more along the right side, but I wanted to solicit feedback before I started propogating the style throughout the rest of the design.
Im feeling that. The color very much lends to the theme. that red is excellent. Kinda like biblical and gothic at the same time yet professional. On one kinda down side unless the content is more powerful I think the HUD will compete for attention and kinda throw off balance. BUt that is JMO. I would love to see what the main stage looks like b4 I commit a concrete comment. But it is very very good
I remember him saying he used ps7 for effects (oh yeah thanks for the how to on that pitted concrete look bleu) and illustrator for his vector stuff. I just cannot get into ill, to much of a freehand man
Using a dirty brush make a simple splatter pattern on a white canvas with black paint…save it as texure.psd
now make a new image (what ever color bgrd)…add a textre filter filter>>texture>>texturizer. Load your texture.psd image and play with the settings…
I found a cool way to expand that if you want like a stucco look. back a step one add a alpha channel to the image. Now add a noise filter to your alpha channel. click back to the rgb channel…now in the layers pallette and a lighting filter. render lighting effects. change the lighting color and play with the settings a lil bit you should have a cool bumpy looking stucco. then add the texture effect explained above and it will be extra cool.