Fixing movieclips and dynamic text

Hi

I have this so far:

However i don’t want the next, prev and logo to scale with the image when resized.

How can i do this?

Stage.align = "TL";
Stage.scaleMode = "noBorder";

sizeListener = new Object();
sizeListener.onResize = function() {
    trace(Stage.width);
    trace(Stage.height);
}
Stage.addListener(sizeListener);

nBtn.dt.text = "NEXT";
pBtn.dt.text = "PREV";

var pathToPics= "images/";
var pArray = ["0.jpg", "1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg", "6.jpg", "7.jpg" ];
var pIndex = 0;
var fadeSpeed = 10;
var total = pArray.length;
var p = 0;

loadMovie(pathToPics+pArray[0], picHolder);

this.onEnterFrame = function() {
    filesize = Math.round(picHolder.getBytesTotal());
    loaded = Math.round(picHolder.getBytesLoaded());
    preloader._visible = true;
    if (loaded < filesize) {
        preloader._xscale = 100 * loaded / filesize;
    } else {
        preloader._visible = false;
        if (picHolder._alpha < 100) {
            picHolder._alpha += 10;
        }
    }
};

pBtn.onRelease = function() {
    if(picHolder._alpha > 0) {
        picHolder._alpha -= fadeSpeed;
    }
    prevImage();
};
nBtn.onRelease = function() {
    fadeOut();
    nextImage();
};

function nextImage() {
    if(p >= pIndex || p <= total - 1) {
        //his.onEnterFrame = fadeOut;
        fadeOut();
    } else {
        this.onEnterFrame = null;
    }
    if(p < (total - 1)) {
        p++;
        if(loaded == filesize) {
            picHolder._alpha = 0;
            picHolder.loadMovie(pathToPics+pArray[p], picHolder);
        }
    }
}

function prevImage() {
    /*
    if(p >= pIndex || p <= total - 1) {
        //this.onEnterFrame = fadeOut;
        fadeOut();
    }
    if(p < 0) {
        p = 0;
    }
    */
    if(picHolder._alpha > 0) {
        picHolder._alpha -= fadeSpeed;
    }
    if(p > 0) {
        p--;
        picHolder._alpha = 0;
        picHolder.loadMovie(pathToPics+pArray[p], picHolder);
    }
}

function fadeIn() {    
    if(picHolder._alpha < 100) {
        picHolder._alpha += fadeSpeed;
    } else {
        picHolder._alpha = 100;
        this.onEnterFrame = null;
    }
};
function fadeOut() {
    if(picHolder._alpha > 0) {
        picHolder._alpha -= fadeSpeed;
    } else {
        loadPic();
    }
};

function loadPic() {
    var p = picHolder;
    p._alpha = 0;
    p.loadMovie(pathToPics+pArray[pIndex]);
    this.onEnterFrame = loadMeter;
};

function loadMeter() {
    var i, l, t;
    l = Math.round(picHolder.getBytesLoaded());
    t = Math.round(picHolder.getBytesTotal());
    if (t > 0 && t == l) {
        this.onEnterFrame = fadeIn;
    } else {
        trace(l/t);
    }
};

Many Thanks