FPS loss with fade

Hey,

In my game I am making, when the character dies, I call a MC with a 1.5 second fade. It goes from alpha 1 to alpha 0 within the 1.5 seconds. It drops the FPS drastically from 40 FPS to average of 15 FPS.

Any ideas what I could use instead, so I don’t lose FPS?

Ty! :thumb2::yoshi: