General 3DSM6 Qs

I need to learn the simple stuff while still can. It’s going to take me years to learn this. Sorry if these questions sound retarded.

What is:[list]
[]Organic Modelling
[
]Irradiance
[]Photons
[
]Caustics
[]Radiosity
[
]RayTrace
[*]Normals
[/list]
God I feel like a dumba** :(. If you can explain these and the uses of them, I’d be grateful. Thanks a lot :).

Well organic modeling is really really hard… It’s modeling living things/ really really smooth looking stuff… see this thread: http://www.kirupaforum.com/forums/showthread.php?t=66660
And this image: http://lothaleng.com/images/vigilance.jpg

Photons have to do with light… someone smart might answer that one for you…

Caustics is how light refracts when it travels through water or glass, etc. http://www.c-hoppen.de/caustics-g.jpg

Radiosity is when light reflects off of something, and lights something else. This has some good radiosity: http://www.maxarea.com/clanky/tutorialy/123d_radiosity.jpg Notice how there aren’t any sharp shadows, because light bounces off of one thing and lights another. Nice, soft feeling.

Raytracing:

Ray Tracing is a global illumination based rendering method. It traces rays of light from the eye back through the image plane into the scene. Then the rays are tested against all objects in the scene to determine if they intersect any objects. If the ray misses all objects, then that pixel is shaded the background color. Ray tracing handles shadows, multiple specular reflections, and texture mapping in a very easy straight-forward manner.
See http://www.siggraph.org/education/materials/HyperGraph/raytrace/rtrace0.htm

all of those topics are in the help files. If you go to the search function within the help files type in each statement you should get what you are after. And better than any explanation you will get here.

I usually find words coming out of some guy more better explained than the help files. Those help files don’t explain as much and don’t show me examples.

But I got a simple understanding though! Thanks both of you.

Any more explanations will be great.

:crazy: if you get the trial version (fill out the form) discreet will send you a link where you can download a bunch of help files stuff and example files along with cs4.2. In those help files are examples and projects that walk you through most of your questions. Mix that with google and you will have everything you need. What you asked are very broad and advanced questions. Someone will get writers cramp trying to explain all of those. DO so me of the leg work my friend and you will find what you seek. :krazy:

Yea I know what you mean. A couple days ago I was just fooling around with discreet.com and just navigating anywhere. I got to this place with buttloads of downloadables files.

Gonna go get them soon :thumb:.

wow, organic modeling :drool:

One simple question, sorry to hijack ur thread sharif, to use that technique or whatever its called, organic modeling, do I need any special plugin, or with only my studio max I can do it…obviously not something like that ( :drool: again) but is it possible?

another self plug:
http://www.nexuschronicles.com/tutorials.php?action=view&id=7&ht=1

This is a quick fundamentals tutorial I wrote that goes over some of the things you mentioned in your list… hopefully in plain english.

that is good stuff Ironik…I think I may join your community as well. Are LW’ers welcome?

Some more questions:

  1. What is light baking?

  2. To extrude a face or edge or whatever, do I have to keep pressing that extrude button? Isn’t there a shortcut key I can press each time I want to extrude. Like for example, I make a cube, extrude the face once, press the e key and just drag the arrows and extrude whatever.

Thanks.

No disrepsect Reefster. But you are leaning on the community a lil too hard. Keyboard shortcuts and definitions of terms are definately in the help files.

The board is not a substitute for searching (well not all the time :slight_smile: )
http://www.google.com/search?hl=en&ie=UTF-8&q=light+baking+in+3d+studio+max

I’m too lazy to search for it. If there were no kirupaforums to lean on, I’d be on the ground by now.

Ah what’s the point.

Searches

Light baking is the process of storing the lighting information on a texture sheet/s. Once stored the item will retain the look of being affected by light even if there are no lights on the object (hence the term “baked”). Sometimes used for game models to make them look a little more convincing (You can bake GI onto the model). It’s not dynamic though so it’s uses are limited.

Easy way to extrude an edge in the viewport is to hold down “Z” and click and drag the selection along an axis. This doesn’t extrude faces though, it just creates a copy of the face. When modelling I normally only extrude edges anyway, but I normally model game items.

that is good stuff Ironik…I think I may join your community as well. Are LW’ers welcome?

Evil LW’ers! Jking :slight_smile: Of course any are welcome. :mu:

grrrr…Ironik…Teach a man to fish and you feed him for a lifetime. Give him a fish and you feed him for a day…

I was kinda hoping our lazy friend here would seek his own answers…:lol:

Hmm, not sure about fish but how about some chicken :love:?

Thanks ironik :).

:wink: - can’t help myself