Help a newbie?

since the board has moved and I still dont know how to solve my problem I decided to re-post here:)

I wanted to learn to make simple Flash things. like adding a sound to a button…

I gotta learn the basics to be able to do more right? :blush:

so I wanted to follow this tutorial:
http://www.kirupa.com/developer/flash5/buttonsound.htm

only in the moment when I insert a new layer in the button edit mode my screen doesnt look like this:

I don’t have the tiny little dot in the new layer (sound) and so I cant do anything after that obviously. what do I do to get it? I wanna learn morrrrrrrrrrre :smiley: help help help.

hehe…

Hi gilda,

select the frame and press F6, a little dot will appear :wink:

Cheers :bounce:

as mad as it sounds, I did try adding a blank frame, a key frame, ANY frame and the dmn dot doesnt want to appear. I swear, grrr :(

anyone wanna come here and try? :nerd:

That tutorial uses FMX pictures, thats why, if you want to find about adding sound to buttons do the F5 button tutorial.

that makes sense somehow. but i did find it in the Flash 5 section so I assumed it’s the right one.

well I guess I’ll keep looking then :wink:

thanks

I’m pretty sure that the tutorial i tried to follow IS the tutorial for Flash 5.

http://www.kirupa.com/developer/flash5/buttonsound.htm - its Flash 5, isnt it?

Plus I don’t see any other tutorial about adding sound to buttons in F5. and sooo I’m still stuck. grr I bet it’s probably one tiny little thing I miss…:frowning:

that tutorial is for Flash 5. If you insert a new layer, the first frame in that layer will automatically have an emtpy keyframe in it. You should haven’t to do anything… If it is empty, try right-clicking and select “New Keyframe” or “Insert Keyframe” or whatever it says there…

Like I said above, I did try inserting new frames and it didnt work. BUT i found a way to do it anyway. I simply used the same layer and it works fine. there :slight_smile: im happy. more or less… :wink:

thats weird that it isn’t working… maybe the layer was locked?

it wasn’t locked as it was a newly made layer, just as in the above picture except for the little annoying dot:-P

but anyway, weird things happen here in my Flash 5 :slight_smile: so I guess it probably means that I just suck at using it (-:

I don’t get the circle either using F5, but it is still a keyframe.

*Originally posted by [Legoman] *
**I don’t get the circle either using F5, but it is still a keyframe. **

well maybe it is but for sure I can’t drag the ‘sound’ object onto it so that it only stays in THAT one frame (for the state ‘over’ for example) - so for now I’m sticking to my own solution that I described above. Doing everything on one layer :bad:

wait, were you trying to drag the sound into the frame? or onto the stage? You should have been dragging the sound onto the stage while that frame was highlighted…

*Originally posted by Jubba *
**wait, were you trying to drag the sound into the frame? or onto the stage? You should have been dragging the sound onto the stage while that frame was highlighted… **

yes yes, I’m dragging onto the stage, sorry for being unclear:) I swear it doesn’t worrrrrk here! :sigh:

red… send the FLA that you’re working on to me at dhaisley@centerspin.com
please incluse a txt file naming the button that you’re having problems with.
I’ll take a look at it and see what I can find out

ok… I think I understand what you were explaining to me in the email red. What you need to do is have a keyframe on the fame that you want the sound to start on. Then on the frame after that, you need another keyframe. Anything that begins on one keyframe will extend until it meets the next keyframe.

so… if you want a sound to occur when you say press down on a button, but not at any other time, you would select the “down” frame of the button and insert a blank keyframe. In that case you don’t need to worry about the frame after it, because it’s the hit frame and therefore has no purpose other than to define the hit area.
If however, you wanted a sound to occur on “mouse-over”, but not in any other state you would select the “over” frame, insert a blank keyframe and then select the “down” frame and insert a blank keyframe there as well.

basicaly keyframes stop something from continuing down the timeline.

if you look at this image… you’ll see that there is a keyframe on the first frame “up”. There is one on the next frame “over”, and one on “down”. I’ve placed an arrow to show you that there is NOT a keyframe at the “hit” frame. So… the sound that I placed on the stage while the “over” frame was selected, does not extend forward or backward from the frame that I want it to.

yes I am aware of what having a frame does. that’s what I meant earlier too… i KNOW I need to have a frame for the sound NOT to extend to the whole timeline… the thing is that when I add the keyframes/frames/or whatever - I dont get the little empty d**n dot . there. LIke I said, i did manage to make it work but I still wanna know why i dont get the little empty dots when I create the new layers and then frames (like you even have in the picture you gave) :smiley: