HELP! SWF not showing properly!

I created a slide show from the tutorial on the site. Although, my buttons are on a different (above) layer from the pictures. When i publish the fla file, it looks perfect. Now im using this swf file as a page in my main site, but it omits my buttons! its the exact size it needs to be to fit in the site, and i see the spot where the buttons should be, but its not rendering!
see for yourself:

www.saggezzamarketing.com/okamura/flash/

-go to smile gallery
-it shows the first pic
now go to same site except to view the swf file, its smilegallery.swf
so …/flash/smilegallery.swf
works fine (though bigger than it should be)
ideas suggestions?
ive tried the following:
making the movie container the exact size of the .jpgs
making the movie container no size
putting all the other layers above the movie container layer

It’s because it’s an .swf exactly. Nothing is controlling how big it is ;).

but i defined the movie size to fit in the given area. its the same size as the other pages on the site… they work fine.

Oh I see - the next/prev buttons are missing.

Are you sure you have the movieclip to the left top registration and the exact size? Are you sure that the buttons aren’t being covered up by some white rectangle?

yes. i even tried moving the buttons to the middle to see if they would even show up. no go. so its something quirky with the buttons… also, the bg should be black. i made the image to size in photoshop.

Try making the buttons again inside the main movie.

also as i stated, the buttons are on a layer ABOVE the picture.

tried replacing the buttons… that didnt work either.

http://www.kirupa.com/developer/mx/photogallery.htm

must have something to do with the code… im not versed enough to know if this is the problem, but it must have something to do with my using this swf within another swf.

here is the code i think needs to be edited to be used within another SWF:

//Code written by sbeener (suprabeener)
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. “pics/”)
// leave it blank if they’re in the same directory
this.pathToPics = “animation/”;
// fill this array with your pics
this.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”, “image6.jpg”, “image7.jpg”, “image8.jpg”, “image9.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);

I think i found your problem, young padawan. Through much strife and scrutinization, and sheer programer genius, I might add. The code in which you submitted (from this site) was not meant to be used within another .swf file. Thus you have to go through and change the references to the MC “photo” from referencing the _root. to the specific movie you are currently in… ie THIS movie. so the proper syntax to reference the MC would be

this.photo

using root will take you back to the parent SWF, thus replacing your movie with just the photo.

Thank you for your submission, and i hope to answer more of your questions about flash in the future. Welcome to Kirupa, Otsego.