Image Gallery?

hmm if i am not mistaken…atleast as far as Flash 6 goes…when i publish my movie with the given code inserted into the frame…it gives me a set of errors…now myself, not being AS advanced as most of you here, tinkered with the variables and different scriptings to tweak it to make it work…the only problem is, the “this.path.To.Pics” variable is not picking up within the animation…i made the value the “directory” i had placed the pictures in…as said within the tutorial…and yet the pictures are not loading…it seems to me that the code given in the tutorial is somewhat faulty…i don’t know if this has been addressed prior to my asking…but it has been really irking me as of late…seeing as how i set out to make this the final aspect of my project, and, as easy as it may seem, it turned out to give me the most problems…
“this.pArray” is set properly and as far as the rest of the coding goes, should be flawless…i added a few modifications but to my knowedge taking them out seemed to cause the sameeffect as if i were to leave them in…so the difference is virtually the same; a blank screen and a couple of arrows…as intrestingly puzzling as this may seem…it is not a laughable matter on my side of the screen =P

can anyone help…?

PS thanks for the OUTSTANDING help on my last topic
(chuckle i am slightly overjoyed by my sarcasim as well)

The tutorial works perfectly fine for me :-\

The only images you can dynamically load in are non-progressive .jpg images. It is important they are saved as non-progressive, and it is important they are .jpg not .jpeg. Those are the only things I can think of that are making it not work.

how do i fix that…
or is there a way to possibly convert the pictures?
re-save them in any way w/o them being progressive? if they even are

Most any graphics program gives you the option to save as progressive or not before saving as a .jpg file type.

You can open up your image in a graphics program (Photoshop, Paint Shop Pro, etc, etc) and go to File/Save As… then save as a .jpg and make sure the progressive checkbox is unchecked (usually a settings panel comes up after you click the save button, then after you choose your options it saves).

thanks m8 i will try it and in a few minutes if it does not work i will return moping back =P

and it works!
thanks a lot m8u made my day a whole lot peachier!

Glad I could be of help :slight_smile: Congrats.

oh wait
not it only processes 4 pictures at a time…oh man what a problem this presents…i thought pArray was supposed to detect the pictures…quite odd this one

pArray doesn’t detect pictures, it just stores a list of names of the pictures to load in an array so flash can call on them later.

You can probably download the .fla at the end of the tutorial and see if ther is any difference between what you did and what is done in the tutorial.