I am totally out of clue why I am still getting jagged/pixelate text on the animation.
After reading all documentation/tutorials, I still couldnt find where the problem lies…
I am adding through xml, the text dynamically. (having like 500+ different text). everyting is animating, all texts are appearing… its Just that all are Jagged/pixelate when they are animating (to the front, scaleX , scaleY)… they suppose to look vector like…
i made sure I export the font in my library. tracing result are showing correct fontname/type. yet remains to me a mystery what is wrong…
Any expert out there that can solve this… that would really make my day.
Have already been trying for 3 days now >< sniff!
thanks!
import flash.text.TextField;
import flash.text.TextFormatAlign;
import flash.text.TextFormat;
import flash.text.Font;
var myFont:Font = new fontFutura();
var textFormat:TextFormat = new TextFormat();
var myText:TextField = new TextField();
textFormat.font=myFont.fontName;//trace(myFont.fontName);
textFormat.size=14;
textFormat.color=0xEEAA22;
textFormat.align=TextFormatAlign.CENTER;
myText.autoSize=TextFieldAutoSize.LEFT;
myText.selectable=false;
myText.text=String(textArray[t]);//trace(String(textArray[t]));
myText.setTextFormat(textFormat);
myText.embedFonts=true;
myText.antiAliasType=AntiAliasType.ADVANCED;
myMC.addChild(myText);
myMC.buttonMode=true;
myMC.useHandCursor=true;
myMC.mouseChildren=false;
addChild(myMC);