Mapping problem (I think) in 3dmax

So, I made this diamond following a tutorial ( http://www.the3dstudio.com/(chaxjn55t1zhgtvg1zzptez4)/tutorials.aspx?id_tutorial=116 ) unfortunately the tutorial isn’t very clear on the mapping aspects so I end up with this (attachment) when I should have this (attachement in second post). Does anyone have any idea where I am going wrong :frowning: .

Thanx,

D :beam:

This is what I should be getting but ain’t … :hangover:

D :beam:

hmm
the links stuffed up :confused:
but it could be something to do with the refraction…
and i think with any glass like object the model, lighting and the surrounding environment are all important…

Roobie Break the light in a special way. I though it was 0.63 degrees. soooo
lemmie think If a ray of light hits a diamond a a 30 degree It shoud be
<-1 sin 0.36> degree back. Don’t have a countculator with me. And all the councultations. where in dutch.

edit maybe i have the breaking rasio wrong but I don’t have my binas with me soo sue me if i am wrong.

you should give The objects the write degrees and stuff.

Tutorial: Realistic Jewelry/ Author: Dean Kezan/Category: Modeling
Date added: 12/27/2002

3.,3.a and start to use the Diamond Top (mesh) as ‘Transform Coordinate’ (you should have the pivot in center of diamond top) (Pic.7). Now we will array it as instance object 8 times in 45 degree. So far top part of diamond in top view is finished. The next step is to add a third dimension (height) and we will do it from ‘Left’ or ‘Front’ View or to say on absolute Z axis. First we have to adjust the reference image so that widths are fit with our object and then we chose only one shape and adjust the vertices according to reference image. When the top is finished (Pic.9) you should select shape 3 & 3/a and then mirror it to the bottom. New meshes must be aligned to bottom side of top faces and then again array them as we did before. The next step is to adjust bottom vertices ( Pic.10). Now we will use our guideline 16-gon again. We will rotate it 22.5 degrees (or any other degree that coordinate system is

this is important.

4 get the post above. Was just fildeling around with the breacking law of Snellius.

Thanks guys - sorry I didn’t answer sooner but the net decided to play hide and seek with me last night (we had a really bad storm and it was loading like a page every five minutes and I just gave up an played Warcraft III). I decided to write the guy who wrote the tutorial and he was kind enough to answer me so if anyone is interested I’ll post here what he says (just in case u ever get stuck like me).

Thanks again,

D :beam: