Maxon - Cinema 4D Release 9 Unveiled

The new C4D has been unveiled and is set to release in early September this year for shipment. New features include: (posted by Mounty @ US)

Workflow

  • No Active Tool Manager any more, it has been replaced by the AM who can be used in multiple instances if you liked the old worklfow
  • Drag & Drop for most Text input fields (Selection Restrictions etc.)
  • Animation in the AM by using the red dots / circles for each property
  • Almost every animatable porperty can be used in the new Head Up

Display

  • Mouse centred Global Popup with the most common commands
  • Tearable menus for fast interface adjustment
  • Head Up Display for many viewport and scene informations as well as nearly every object property. Properties can be grouped and modified as well as animated in the viewport
  • Vastly extended viewport options
  • Multi Key shortcuts

Modelling

  • Highlighting
  • Tweak mode
  • Auto Switch mode
  • Brush Tool (Smear, Pull, Surface, Normal, Repel, Spin, Twister, Vortex and Smooth for modelling, Paint, Blur, Intensity and BLeed for Vertex weights). Several Falloff options including User defined.
  • Iron
  • Slide
  • Stitch & Sew
  • Collapse
  • Bevel with user defined spline
  • Close Polygon Hole
  • Measure & Construct
  • All older tools have been completely overhauled, all of them now interactive
  • Selection functions: Loop, Ring, Outline, Fill
  • Easier selection conversion by using qualifiers when switching modes
  • Multiple Object modelling
  • Isoline Editing
  • Deformed editing
  • N-Gon on/off option for most tools
  • Pivot point

Rendering

  • Cached soft shadows
  • Increased Raydepth (500 instead of 50)
  • New Fresenel Option for more realistic glass
  • Sub Polygon Displacement with different smoothing options (can replace HNs in some situations)
  • Displacement now with Intensity, Intensity (centered), RG, RGB (local/world), 16 Bit per channel support

Character Animation

  • New fast Hard-IK
  • Faster and more predictable Soft IK
  • IK / FK Blending
  • Auto IK Lock
  • Pole Vectors
  • Motion Blending with ghosting
  • Motion retargeting to match motions to different skeletons
  • Tearable Cloth
  • Cloth NURBS that allows to give cloths thickness
  • Posemixer is now a Tag and more powerfull then ever
  • Quaternion interpolation (three variations)

Import Export

  • RPC
  • Combustion, Final Cut
  • NXN Alienbrain

Further information:

You forgot to mention 2 important details for us here:
“Scenes can be exported to the web using Macromedia’s SW3D format"
and
"2D vector formats:
Flash (SWF)”
:slight_smile: cool!

I think eyezberg found the best part. :sure:

Thanks for that Eyez.

I would feel better if I knew how to use C4D in the first place :trout:

Looks like C4D could really make some competition for 3DS and Maya

whaoo i got the trial

wahoo i cant figure it out

wahoo i wish i had some money

Cinema4D is as least as good as 3DSM and Maya IMHO…

And now 9.0 is going to make it better! :stuck_out_tongue: