The new C4D has been unveiled and is set to release in early September this year for shipment. New features include: (posted by Mounty @ US)
Workflow
- No Active Tool Manager any more, it has been replaced by the AM who can be used in multiple instances if you liked the old worklfow
- Drag & Drop for most Text input fields (Selection Restrictions etc.)
- Animation in the AM by using the red dots / circles for each property
- Almost every animatable porperty can be used in the new Head Up
Display
- Mouse centred Global Popup with the most common commands
- Tearable menus for fast interface adjustment
- Head Up Display for many viewport and scene informations as well as nearly every object property. Properties can be grouped and modified as well as animated in the viewport
- Vastly extended viewport options
- Multi Key shortcuts
Modelling
- Highlighting
- Tweak mode
- Auto Switch mode
- Brush Tool (Smear, Pull, Surface, Normal, Repel, Spin, Twister, Vortex and Smooth for modelling, Paint, Blur, Intensity and BLeed for Vertex weights). Several Falloff options including User defined.
- Iron
- Slide
- Stitch & Sew
- Collapse
- Bevel with user defined spline
- Close Polygon Hole
- Measure & Construct
- All older tools have been completely overhauled, all of them now interactive
- Selection functions: Loop, Ring, Outline, Fill
- Easier selection conversion by using qualifiers when switching modes
- Multiple Object modelling
- Isoline Editing
- Deformed editing
- N-Gon on/off option for most tools
- Pivot point
Rendering
- Cached soft shadows
- Increased Raydepth (500 instead of 50)
- New Fresenel Option for more realistic glass
- Sub Polygon Displacement with different smoothing options (can replace HNs in some situations)
- Displacement now with Intensity, Intensity (centered), RG, RGB (local/world), 16 Bit per channel support
Character Animation
- New fast Hard-IK
- Faster and more predictable Soft IK
- IK / FK Blending
- Auto IK Lock
- Pole Vectors
- Motion Blending with ghosting
- Motion retargeting to match motions to different skeletons
- Tearable Cloth
- Cloth NURBS that allows to give cloths thickness
- Posemixer is now a Tag and more powerfull then ever
- Quaternion interpolation (three variations)
Import Export
- RPC
- Combustion, Final Cut
- NXN Alienbrain
Further information: