I’ve been working on this project for the past 6 months. Right now it’s more of an “mMO” (modestly multiplayer) since the “universe” consists of just 3 star systems of 3-4 planets each.
The eventual goal is a large, persistent game with a focus on exploration and tactical combat. Right now, it falls short on most of those goals, but the core contains most of the technical pieces required for an mmo:
Single, zoned universe backed by a mysql database.
PHP gateway server for non-realtime transactional events.
Java game server for realtime interaction (the actual game engine).
Socket based network protocol.
So you can explore the universe and harvest resources, but this version has no enemies or advancement.
Check it out! Any feedback would be greatly appreciated, and I’d be happy to answer any questions about it:
Thanks for looking!