In my game i have a lot of mc and sounds(90%++) that will be dynamically attached and removed under various conditions. So as you all can understand, i have to setup their “linkage” properties, to use them in code. Now, in Linkage, i have two feilds, “export for AS” and “export in first frame”…Now when i check on both, everything works fine, but it makes the very first frame pretty heavy…and thus, the preloader shows up at about 70% instead of starting at 0…and if i check off the “export in first frame” option, then the clips or sounds don’t get attached at all. What might the problem be, and what is the solution?
see:
http://www.senocular.com/flash/tutorials/faq/#preloaderstart
The link at the bottom of that section (preloaders) goes into some further depth
[quote=senocular;2327565]see:
http://www.senocular.com/flash/tutorials/faq/#preloaderstart
The link at the bottom of that section (preloaders) goes into some further depth[/quote]
Awesome, I was looking into this when I still worked on the flash RTS (sig) and found out the preloader didn’t work correctly. I believe I actually tried unchecking every “export in first frame” of all my library items. It still didn’t work correctly, but I guess I’ll try it again, maybe I did something wrong xD . Though, it is a lot of work, unchecking every item in your library… Horrible to find that out way too late in a project.
Thanks.
Thanks senocular, you have really helped a lot.Thanks again!!
EDIT: when i went to try it, that is putting everything on the second frame, my sounds or mc s are not being loaded again, what could the problem be?
dude what i do is put everything in a “linkage loader” movie clip and put it invisible on some frame, so you only have to check “export for as”, and it keeps your first frame intact.
[QUOTE=bluemagica;2327679]Thanks senocular, you have really helped a lot.Thanks again!!
EDIT: when i went to try it, that is putting everything on the second frame, my sounds or mc s are not being loaded again, what could the problem be?[/QUOTE]
did u give er the “linkage id” that thing you use to call the object?
shove it all on a mc and put it on some frame
yep