I’ve had this idea for a while, and I finally decided to sit down and do it. Pretty quick in 3ds max, thank god for ink n’ paint :beam:
I’m thinking of putting it up on threadless. Anyways, what do you guys think?
:mu:
I’ve had this idea for a while, and I finally decided to sit down and do it. Pretty quick in 3ds max, thank god for ink n’ paint :beam:
I’m thinking of putting it up on threadless. Anyways, what do you guys think?
:mu:
Update. I like this one way better.
© me
ditto, it looks much better
the 2nd one is real nice
I like the second one as well… I dig the colours… :disco:
gp
second one is great - i did one a while back, sucks compared to this though!
Thanks guys Glad you like. Max is fun, but it’s an arse sometimes.
I’d like to see the second one in either lightblue/blue or white…
might look kewl… on a t-shirt
How’s this? I think I need some better anti-aliasing. Or vector…
yeah this one seems really rough, but i kinda liket he orange more.
Yea, I kinda like the orange too. Maybe I’ll try it in white as well.
As to the anti-aliasing- Changed render engine to Brazil Rio, set samples to 2, and rendered with a Blackman filter instead of Mitchell-Netravalli. Looks a little better.
Those are really nice morse, great job
i dunno which i prefer orange or purple hummm…
great stuff though wish i could model lol
goes back to trying
Haha this is simple stuff. I think the only tip I can give you though is practice.
my effort in 3ds max! :beam:
or this one…
The first one… Lots of work went into that arm it looks like. Crazy reflection on the right side though…
yeh the arm took a while…the second one took a morning to do, but its only a concept…
i really dig your vector images, how did you do them?
he used the ink 'n paint renderer for those (it is a renderer, right? I’ve never used it myself? :P)
Yeh he did. Wow Morse, after that change of renderer it looked a lot smoother
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