Same command with a button works but not with the other button - what´s wrong

on (release) {
_root.gotoAndPlay (5);
loadMovieNum (“flash/mmmkt3.swf”, 2);
}

Command above works perfectly for a button is inserted into a mc ;
I have a 2nd button inside a mc which is inside another mc
– the path is _root. logomapmc. handshake , 2nd button is inside handshake mc - to perform exactly the same function , on which is issued the very same commands ;
When pressed this 2nd button runs the scene timeline to the frame 5 but the movie does not load ;
What is wrong ?

Hmm, my only guess is because of the level, if the level number is the same (2 in this case) the movie will just load back in over itself if it is already loaded, so you might not notice.

Did you try changing it to a higher number?

HI lostbeta

I am afraid that´s not the reason , I should have explained that
I d o n o t press 1st button (that one which works ) to load the movie and after press 2nd button to load it once again ;

Buttons are redundant , when I press 2nd button to test it I have not pressed button one ; loadMovieNum (“flash/mmmkt3.swf”, 2)
has not been loaded at all ;

Even if I had pressed button one I could not press button two because movie loads over , and both buttons will not be there anymore ;

Same Action works for one but not for the other , why ?

Why not put this… loadMovieNum (“flash/mmmkt3.swf”, 2);
on the frame actions in Frame 5?

I don’t understand why it doesn’t work if the first clip is the same situation (minus one movie clip level), but works fine.