Sound sync animations

I’ve read the archives on the sound sycn & have not found anything that answers my question.
I am not dealing with loading onto the web but dealing with a server that is accessed through an entire company.
Streaming audio is forbidden.
We are designing computer based learning modules. Each page comes up with sound & animations done in Flash.
Prior to this—we had been using Director. (for those who are not familiar with Director it has a movie controller which allows you easy access to see at what frame the sound stops, starts or when the animation needs to change in order to sync the sound with the scene animation.
Since Flash doesn’t have this I am pretty clueless how to recreate what is had been previously done in Director.
I have seen a frame counter in the program debugger this is as close as I get to something remotely resembling Director.
Would be easier to think the process through if there were only one thing per page. But that is not the case.
Any clues as to the least painless way to do this would be extremely appreciated.

Thanks,
Janet

Well, I would have thought that since Flash waits for everything in frame 1 (or wherever) to load before it runs (which is why people use preloaders for big movies), if you set the sound and the animation to go of in the same frame, they will do. Automatically. You won’t have to worry about making sure they load at the same time.

The beginning is not the problem, Sorry I guess I didn’t explain myself well enough.
For instance… lets say you have 3 personel classifications that you talk about in your audio. You have 3 pictures that you want to come up. One for each classification. ie> Affected, Authorized & qualified. picture 1 to show when the word affected is said picture 2 authorized is mentioned & so on & so forth. Therefore I have a lot more going on than just one animation. This I can do without a problem. Several things going along with the audio each at a certain time depending on the needs of that particular page.

Does this make better sense question wise?

Thank you.
Janet

Ah, right… My bad. :slight_smile:

OK, start off with a blank movie clip. Drop the sound file into one layer, and you’ll see a mini wave form in the timeline. You can use that as a guide so your animations match the sound.

I can’t remember how off hand I’m afraid, but there is a way to make the sound audible when you move the timeline pointer. Then you can hear whereabouts you are in the sound, and place animations accordingly.

If there’s more than one thing going on, you just build up the movie with layers.

Thank you kindly. That’s a starting point to shoot for I’ll start there.
Janet

You’ll want to add enough frames to the timeline to see all of the sounds waveform, if it helps, you also have an option to make this individual layer higher by rightclicking, so you get a better look, and then check the setting in the property panel, i think it should be set to “synch”…not sure…check the help on that…

while you are actually working set the sound to stream…

that way, as kit has said, you will be able to sync the sound as you go by dragging your mouse along the timeline or alternatively using the < and > keys…

when it comes to publishing set the sound back to event or sync, whichever one you feel is best and it should play ok 4 u…

i always put the sound on it’s own layer

if your animation is a movieClip in the final movie, make it a graphic symbol set to play once during testing…back to a movieClip upon export