Space shooter game

http://space.dkozar.com/

My Flash OOP practice, inspired by Asteroids. A game tends to become serious someday… :bounce:

Keys: LEFT, RIGHT, UP + SPACE (or just redefine it)

1280x1024 resolution desired. Music and FX not implemented yet… Enemy logic pretty stupid. :beam:

> Projector < - play faster. :lol:

very nice! I wish i could press down and go backwards though

nice work man!!! I am lost in the deep dark space… :eye:
Smoooth movement and the AI is smart enough…
Or maybe I am not good enough :to:

i wish you could hvae posted a swf its easier

anyways its kind of hard don’t ya think, the asteroids arent suppoed to shoot anything. =(

It get easier once you get used to it. I’d like to see the power ups last longer, because they spawn in the middle of a huge cluster of guys that you have to lure away. Also, I may be missing the point but I suggest lowering the upgrade power, making them stack, and making them last from level to level. I think this would be a good idea if your going to include a better ai, because this ai is still hard to beat when there are too many little guys.

Edit: I noticed a glitch in one of the later levels (7 I think), where the enemies shots don’t move.

Yap, there are some bugs, like this bug with missiles don’t removing from the object list.:asleep: I’ll fix it in the next version…

Could you also fix the glitch where enemies spawn too close then kill you before you can move?