Using Collada DAE 3d file in Away3d Project

I have a question regarding my implementation of a collada 3d file. This is really my first venture into the realm of 3d and I’ve read some of the basic tutorials so I’m not 100% clueless, but I am a bit confused by what is appearing with the following class (this is a document root class, loaded by the .fla file):


package {
    import away3d.core.base.Mesh;
    import away3d.core.base.Object3D;
    import away3d.loaders.*;
    import away3d.containers.*;
    import away3d.materials.*;
    import away3d.core.render.*;
    import away3d.primitives.*;
    import flash.utils.getQualifiedClassName;

    import flash.display.*;
    import flash.events.*;
    import flash.net.*;

    [SWF(width="500", height="500", frameRate="60", backgroundColor="#FFFFFF")]
    public class dae extends MovieClip {
        
        private var view:View3D;
        private var snowboard:ObjectContainer3D;
        private var wireColorMaterial:WireColorMaterial;
        private var snowboardMaterial:BitmapFileMaterial;
        private var beachMaterial:BitmapFileMaterial;
        private var loader:Loader3D;
        private var loaded:uint = 0;
        
        public function dae() {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            
            // Show 3d Rendering View
            view = new View3D();
            view.x = stage.stageWidth / 2;
            view.y = stage.stageHeight / 2;
            addChild(view); // Add viewport to the stage
            
            // Create a color for the sphere wire model. Optional.
            wireColorMaterial = new WireColorMaterial();
            wireColorMaterial.alpha = 0;    // Default wireColorMaterial.color is transparent.;
            wireColorMaterial.wireColor = 0x0000ff;
            
            // Load bitmap material
            beachMaterial = new BitmapFileMaterial("http://travelsmaps.com/uploads/Miami-Beach-Vacations-sunset.jpg");
            beachMaterial.addOnLoadSuccess(startLoadingXML);
            beachMaterial.alpha = .9;
            snowboardMaterial = new BitmapFileMaterial("http://i27.photobucket.com/albums/c181/Aubree2006/snowboard_toon.jpg");
            snowboardMaterial.addOnLoadSuccess(startLoadingXML);
            snowboardMaterial.alpha = .9;
        }
        
        private function startLoadingXML(x:*):void {
            loaded++;
            if (loaded == 2) {
                var loader:URLLoader = new URLLoader();
                loader.addEventListener(Event.COMPLETE, load_xml);
                loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, load_error);
                loader.addEventListener(IOErrorEvent.IO_ERROR, load_error);
                loader.load(new URLRequest('Urban_152.dae'));
            }
        }
        
        private function load_xml(e:Event):void {
            
            // Parse loaded XML (gets put into an ObjectContainer3D file
            snowboard = Collada.parse(e.target.data, { autoLoadTextures:false, scaling:500 } );
            view.scene.addChild(snowboard);
            
            for each (var i:Object3D in snowboard.children) {
                trace("Qualified Class Name: " + getQualifiedClassName(i));
                if (i is Mesh) {
                    Mesh(i).material = snowboardMaterial; // pushes it to the face, but now I'm seeing lots of triangles still
                    Mesh(i).material = beachMaterial;
                }
            }
            
            // Register listener for the ENTER_FRAME event.
            addEventListener(Event.ENTER_FRAME, enterFrameEventHandler);
        }
        
        private function enterFrameEventHandler(e:Event):void {
            snowboard.rotationY += .7;
            snowboard.rotationX -= .7;
            view.render();
        }
        
        private function load_error(e:*):void {
            trace("load error:"+e);
        }
    }
    
}

The result is this rotating image I’ve attached

As you can see, the images I loaded to skin the board with are showing up, but just in specific triangles. I want it to skin across the whole board. Is there something special I need to do to achieve this?

Also, my final goal with this project is to skin (texture map) one side of the board with a bitmap (drawn from an MC) and the other side with a different bitmap.

Any thoughts? Thanks!