As you can see in the image below, the mesh I’ve rendered using DirectX only draws half of the triangles. I can’t figure out why, and the error isn’t affected by Cullmode.
Has anyone had errors like this in the past?
As you can see in the image below, the mesh I’ve rendered using DirectX only draws half of the triangles. I can’t figure out why, and the error isn’t affected by Cullmode.
Has anyone had errors like this in the past?
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