nice detail, the other one had more volume for the outer wall which is why i think you like it better berkoWitZ, once gp follows the wall down that path then i think it will look much better, and yeah prince of persia i can see that hehe…
ok… last post on this for a bit… I tried to wrap up the railing but could’t do it… way to much detail still to add… berkoWitz thanks man glad you like it…
more than likely the tubes will go away and be replaced by fallen cinder blocks and rubble from the building as i reverse model the decay…
The floor tile colors are just there so I can tell them apart, each one being a separate surface… when I texture it later I will give it something special… ha ha… :king: I know what you all mean by the volume of the exterior walls, I lowered the new set to about 3 foot 3 inches high, which is about right for a normal rail line, but yes it is a little sparse in there now… think I will add pillars or something to the top of the rails or something, who knows…
but this is that last update for a bit… promiss to keep you all posted
thanx for the support…
peace
gp
it’s getting better! THIS IS A LONG PROJECT! I usually never spend more than one day on a picture :).
Cheers,
3dnirvana
yeah… :sigh: I think this is going to be a long one as well, even if I stick to it daily… It’s all the detail… I shy away from image maps and things like this IF I can… geometry adds to the realism… like all the slate in the floor and bricks in the walls are all geomerty, no mapping at all, they same will go for the dome thingy… This sort of modeling increases the poly and pint counts, it raises the render time a lot but when you get in for close up shots… it’s all worth it image maps don’t hold up at close range like actual polygons…
but glad you dig it 3d Nirvana… cheers
gp
I stepped away from the building modeling and started to build some extras… these are going to wind up being busts of statues on pillars lineing the rail headers… I had an idea so I ran with it…
did I say I like this stuff…
gp
did you model the guys as well ?
wish I could say yes… I suck at modeling people… well I never really gave them a shot to see if I was any good, but… no… the guys are from Poser. I figured I paid for that program I may as well use it… :sigh:
I cheated…
gp
Well I finished modeling the geometry for the steps… took all week to do it but it’s in… Some odds and ends here and there but the next task is the dome…
gp
nice… man this will look pretty dope when you high res render it with the textures in full effect… geting a ancient greece/rome feel now.
:thumb:
very nice! thank God u eliminate those columns on the floor! The stairs look good too, can we see all the structure from another view…?
Thanks berkoWitz, yep the columns were never really a fixed object but yeah they had to go… have my eye fixed on the dome thing… I think there is going to be stairs involved there… maybe 2 levels… with full body statues of knights in armore flanking the stair case… at least thats what I am envisioning at the moment… we’ll see…
As far as another angle, I’ll see if I can organize something… unfortunately I am building this scene “hollywood” fashion… I only built what’s in the frame… not much beyond it… that second level of stairs to the right, falls off into the abyssssss… I know I cheat alot… :p:
gp
ah ok, no problem…
[SIZE=1][COLOR=Silver]sometimes I do the same… [/COLOR][/SIZE]
:whistle:
Started on this dome idea on the weekend… blocked in some basic shapes with brick geometry but I think I am going to head in this direction with the building… dang this is a long project… :hr:
gp
p.s. I also adjusted the camera position … which means I have to fill in the undeveloped areas… :ne:
nice job… i think its great the way you are showing the development of your work… i might post something similar cos its fun to watch peoples’ ideas grow
thanks man, don’t know why I did it … just thought I would start posting a project I was working on… maybe get more people motivated to 3d…
yep… this is coming along pretty good, trying not to loose track though, a lot of elements going on here that are still half way done.
Last night I was working on the lighting and the surface textuers for the background scene, don’t know how much I want to put into it seeing how it will be covered mostly by the forground stuff. I just hope I don’t loose the visual connection between the two fields… but glad you like it…
back to work…
gp
working my fingers to the bone… I have that glazed over computer stare going on … this dome thing is killing me, some of the items on it I built like 4 times already deciding on what would look best, still don’t know if I like this version of it… I don’t really know what that dome thing it is suppose to be but… that’s where you go when you get to the top of the stairs… :drool:
gp
lookin’ good!
Thanx Ryall…
i cracked open that dome again and changed the very top portion…
I like this version better… makes the top seem a little less heavey, but also makes me wonder will it withstand the descruction and aging process… I guess we’ll have to see… I started working on the stairs for the front of this place… at the moment I am putting together full body Sentury’s to stand watch on the pedistals out front… should be interesting to see…
gp
I took a week of to do a 3d project for my Wife… :cons:, A husbands work is never done…
I started this guy about two weeks ago, he is part of a pair of statues that will stand watch on the pedistal if front of the dome… I haven’t finished the clothing yet … time is becoming precious…
gp
Nice job GP! That soldier looks awsome! I like they style of the sword. :thumb: