Animation polish gets expensive in surprising places

i keep seeing animation budgets treated like a visual taste issue when a lot of it is really timing and compositing work. a tiny motion can be cheap, and then one extra layer or blur suddenly turns into jank on older hardware.

what’s interesting to me is that teams seem fine with a slightly plainer UI, but they hate admitting one polished transition is the thing making the whole screen feel sluggish. where do people draw that line in practice?

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