i just wanna know whether we can create frame by frame animations like
tom& jerry we see using flash or there is any other advanced softwares
used to make these kind of movies we see in big screen.
You could, but there are easier ways then frame by frame in flash. In general a full length cartoon made in flash could take longer then the normal means of cartoons now-a-days.
For sure mate. I know an artist who did animation for the gorillaz- and their first filmclip was actualyl composited in flash!
For sure you can but cant paint backgrounds
you can make backgrounds
or import them
:kir:Tell us more!
What was the other filmclips done with? @Darkmotion
Ah they were done in toon boom and stuff after their first one went sweet
■■■■, toon boom?
i was about to get a copy in a shop, but the next day, someone bought it:(
btw, can toonboom export in .swf or fla?
Yes it can. Now the Gorillaz use their own software for animation now.
[SIZE=2]Thanks for the repiles ,
But i have a small doubt…we can use cameras& and pegs and lot of camera tricks can be done with ease
in toon boom studio…can these be done in flash(if so how?)…& what is the biggest difference between traditional
animation(handdrawn) & animation done using these toonboom & flash and others like animo.
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I use toonboom and solo. It can be done in flash but it will require some clever tweening and motions. I have used Harmony in th epast and it is awesome. But it costs ALOT!. Toonboom would be the way to go. There are some other animation software too. ANd a free one.
coldhardflash.com nuf said:beam:
I like to line test on a new laouyer over the top. I just trace my roughs in flash and clean it up.
most handy short cuts-
space- moving the stage
shift- straight lines
and control and shift for bending lines when tracing.
I usually use a line tool to trace- and bend it around the character’s outlines. using the flash pen tool is very awkward and time consuming.
It is a great medium though if you are going for a one man job
If you want fluidity- draw your main frames and inbetween them.
Use onion skinning so u can see frames in between to draw them in. It doesn’t quite have the same fluid action as hand drawn animation does- but for small use applications- yeah it’s not toooo bad- I prefer traditional- then digitalizing it
actuly dark you can get lots of fluidity with a tweened animation
I find it harder then fbf but I your good at it you can pump it outhttp://www.cartoonnetwork.com/tv_shows/fosters/index.html
great tweened animation and all in flash (that is the animation)*
I do what darkmotion suggested, drawing the main frames, then drawing the frames in between-
I work in segments of 5 frames. I draw the first frame (the beginning position) and the 5th frame (ending position of that segment). I then draw the 3rd frame (the middle), using the onion skin tool and the 1st and 5th frame as reference. I then select the 2nd frame (collapsing the onion skin tool so that it only reveals frame 1 and 3), and draw the frame using frames 1 and 3 as reference. Same goes for the 4th frame.
Sometimes I feel that some frames are unnecessary, so I delete them.
I like working in segments of 5 because I find its the most effective (at least for me). For example, say a particular movement requires 10 frames. Thats a lot of drawing, and you can lose track of how things should look. Instead, I split those 10 frames into two, and animate the entire thing in halves. That way I can focus on just 5 frames each, instead of 10.
Hope that made sense
^^That is exactly the kinda of animation I am talking about- it is usually s stiff in flash when its tweened. It’s not fluid. There is nto bouncing- squashing and stretching and cushioning
That would have been done in a traditional manner- as you can see- ya don’t have the lameo walk cycles composed of like 100 tweens and stuff
In response to bird-e quite correct
I susually target a lot more than 5 frames though- yeah you have to use odd numbes otherwize u have to biase frames and stuff.
Usually I plot put the Keyframes- so lets jut say we have a guy walking to a door
1st key is him at one end
second is him at the door
3rd is the opening sequence of the door
the the extremes then are plotted
So that would be each extreme position of the steps- ie. when the legs are furthest apart
Then the inbetweening happens
That is where you fill out all the frames inbetween- onion skinning (well I use my animating light box with the 3 pegs) to use two frames as reference- then the “inbetween” postition is drawn in.
It gets really complicated setting this out in flash sometimes- but the end result is great
LOL Should sooo make a tutorial on this…
The quality of the end result also really depends on the animator’s understanding of anticipation and movement.
Well put- That was somethign I forgot to state. There are like 100’s of people on teh web who motion twween things and call it animation. Just because they know theory learnt at universities- doesn’t mean they have the practicall skills to use it an a rael world application.
[ot] I can’t wait for my 2nd round fo work experience at the 3d animation comapny that did VFX for superman returns :P[/ot]
Wow this thread has been really informative… nice to know what other ppl’s methodology and flow are…
[ot]cool :thumb: you in highschool and get a chance to work with such studio lucky fella you are :)[/ot]