Flash player 10 beta out!

Concerning the GPU, take a look at Tinic’s post:
http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html

This guy is a certified genius, so its a good idea to keep track of his blog and read his posts.

Oh any anything he says trumps what I say. So if there’s any discrepancy, go with what he said. :wink:

^ Thanks for posting that Sen! :smiley: It was very interesting to read the exact details on the window modes from a “certified genius.”

I’ve just take a look at the new features and for me the coolest improvement is the dynamic streaming. Its simply brilliant. Flv’s with variable bitrate… I’m going to give it a shot with FMS3 and some bash scripts… xDDD Definitely HD is landing!

Messing around with some examples and extending them into a class really quick.

http://www.kirupa.templarian.com/3d/
(click to place).

[quote=Templarian;2327607]Messing around with some examples and extending them into a class really quick.

http://www.kirupa.templarian.com/3d/
(click to place).[/quote]

thats cool :stare:

Just saw this, might help anyone trying the new features out:
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&catid=675&threadid=1363282&enterthread=y

^Thats very useful. I like how they say how senoculars tutorial can’t be used in the beta yet… kind of funny (most just that one method).

[QUOTE=Templarian;2328564]^Thats very useful. I like how they say how senoculars tutorial can’t be used in the beta yet… kind of funny (most just that one method).[/QUOTE]

We put it in the release notes, and it looks like someone picked up on that :wink:

… sen by chance do you know if the final release of Flash 10 have intellisense (i know this is MS’s name for it, but there is no word that means advanced autocomplete)?

[whisper]I say this because lately every person that I’ve taught to use flashdevelop said they would never use flash again… i mean flash can’t lose all it developers :([/whisper]

^ you showed me the flashdevelop.I couldn’t make it work but I loved it :stuck_out_tongue:

Ha, I got your project to compile. I’ll explain how in AIM… also for the love of god type define your variables so many warnings.

If anyone happened to catch the docs link no labs, you may have noticed it was wrong. The correct link is:
http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip

This is an updated livedocs build with Flash Player 10 APIs.

Be aware these APIs are subject to change.

[quote=senocular;2329227]If anyone happened to catch the docs link no labs, you may have noticed it was wrong. The correct link is:
http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip

This is an updated livedocs build with Flash Player 10 APIs.

Be aware these APIs are subject to change.[/quote]

That’s brilliant man :slight_smile: Thank you

Yo, sen! Do you know if anyone at Adobe will be writing articles for the Developer Connection about this stuff? I mean, Flash 10 isn’t as big a jump as the shift to AVM2, but it may still warrant documents similar to the “Migrating from AS2” writeup.

^There really isn’t any migration needed. It’s basically the same thing with an extended framework and faster methods. Probably would be nice to describe the vector type and stuff, but other than that its just an extension.

[QUOTE=Templarian;2329681]There really isn’t any migration needed. It’s basically the same thing with an extended framework and faster methods.[/QUOTE]

Don’t forget that Flash Player 10 will allow us to run instructions on the GPU, and that this is sometimes useful and sometimes not. I think that alone justifies a migratory document.

Meh, if you’ve used the GPU parts of the API you will find its quite self explanatory in its design. But yea a write up about how to set wmode to gpu or direct would be nice explaining when ect (there are articles online but something official would be helpful).

I do not know developer center schedules or what is planned, but I’m sure there will be plenty covering the topic.

The best thing to do is wait a month or two after final release and if then, if something is not pushed live, you can try to submit your own.

Has anyone gotten describeType to work with Vector instances?

var vector:Vector.<String> = Vector.<String>(['hey', 'hello', 'hi']);
try {
	var x:XML = describeType(vector);
} catch(err:Error){
	trace('err: ' + err);
}
trace('before trace(x)');
trace(x);

…gives:

err: TypeError: Error #1095: XML parser failure: Unterminated attribute.
before trace(x)
null

thanx for the news. i m soon going to grab the new version of flash player.