Frame rate

will the flash frame rate speed affected the overall flash movie when published on the web? becasue i read soemwhere about pple recommending the frame rate to be the default 12 when publishing on the web

Ew… 12 is rarely used as it is slow and… nasty.

Between 20 and 30 is recommended. I personally usually use 30. If you go to real high numbers then people on slower computers will see lagging. Some people still see lagging at 20-30 I believe too, but that is what most people use on the web. (at least the people I have talked to)

While building my site, I also noticed that odd number frame rates are not as smooth as even number frame rates, but then again it could just be my comp.

I use 20 or 24 sth like that!:chinaman:

12 is still common, especially in small animations and banner ads. Its considered ‘safe’ for maintaining a fairly consistent frame rate/speed of animation for older and slower computers. Anyone used to higher frame rates (like lost) can easily spot the slower animations, but they arent all that uncommon. (12 is the default in Flash).

For something like a personal website, I would recomend something around 20. Chances are for an active screen within a fairly well sized site, you’re not always going to get 20, but its worthy enough to look smooth on the faster computers and not something so rediculous that when played on slower computers really makes things slooooowwwww… because you have to consider that if a slower computer IS slow, then it not only has to play each frame slower, but has to play everyframe slower, and the faster fps you base your movie, the more frames you are going to have between actions/animations - meaning slower means a lot slower…

Im actually in the habbit of using 21 because of a mac fps bug in flash 5 where mac fps rates jumped between like 11 - 21 - 31 and 61 (or something like that) and nothing in between. So a movie at 30 fps would never be greater than 21. :-\

Hey hey hey, im not a speed addict man. I just think animations go smoother on a higher FPS. An animation at 12fps is choppy, and you are right about banner ads using around 12, but by animation I was assuming like intros and such. Besides many people I have talked to do use between 20 and 30 (as do I) for the smoothness. And apparently you do too Mr. 21 :wink:

denial is the first stage…

LOL… first stage of what?

of being a speed addict :smiley:

admit to it, then we can get you help. We are your friends, we only want you to get better.

:slight_smile:

LOL… now are we talking about the drug now? Or still speed as in how fast something goes?

Well either way… I am not an addict of both. I am an addict of smooth animation :wink:

I always use 24 :beam:

not too slow and not too fast =)

Well my computer is pretty fast so i dont have much lag unless about 10 MC are looping at the same time. But i use 36 FPS in all my site :-. I heards somewhere that Television is 36 so i figured what the hell.

Yea, I like to use multiples of 12 or 30fps

Just an FYI:

the human eye sees animation as continuous motion after 16fps.

Anything above that is for AS reasons, as the human eye cannot tell the difference.

However, with that said, everyone has their reasons for why they use whatever fps they do…

Rev

*Originally posted by reverendflash *
**the human eye sees animation as continuous motion after 16fps. **

Now thats not true :wink: I dont know where you heard that. Of course I guess that all depends on your definition of “continuous motion” A 3 fps animation can be easily distinguished as animation by the human eye as much as one going at 30. 30 fps is just (obviously) smoother.

The eye itself can distinguish between frame rates of 220 fps (as discovered by airforce experiments) and more, though no limitation has been ‘officially’ set.

Film runs at 24 fps as does PAL (film is converted to 30 with a 3:2 pulldown)
and NTSC is 30 - which itself is actually 60 interalaced. Which all follow standards atleast 50% greater than 16 and even then can be noticably “choppy”.

What allows better motion, or the appearence thereof is motion-blur, something which is not often common within Flash movies, though proves to be a nice effect when used :slight_smile: - and something which can let you get away with lower frame rates.

At anyrate, the fact of the matter is that higher is better, but the truth of the matter is, computers (especially using in terms of Flash) arent always going to make what you want. So its up to you to try to judge that the best you can.

… alternatively, consider using setInterval for running animations as it is time based and not frame based. Of course overdoing it with setInterval can crash your movie :wink: but a little here and there in controlled environments shall do nicely. Similarly, streamed sound keeps motion constant with time as frames are skipped to keep in sync.

A bit to the extreme, but I agree, somewhat.

The point I was making, was that if you take an animation, for the same anount of time, @ 20 fps, then @ fps, it will look relatively indistinguishable to the human eye.

Therefore, it is possible for the average person to animate a figure at 16 fps, and it will look like continuous motion.

All that said, and not to knock any of the mass of info you gave, but again, all people program their Flash movies differently (we have had this discussion here several times), for different reasons. However, simply increasing the frame rate will not necessarily make the animtion smoother. In that respect, higher is not necessarily better.

Rev