Funny how it seems to go faster than the reformable one… I wonder if it’s because the terrain takes up more space and then goes to less space…
BUT… One problem… Anyone notice that one single flicker that passes through about 10seconds into watching the reformable and deformable terrains… And then doesn’t do it again?
a voxel is a 3D pixel. Basically a tiny cube of color in a ‘raster’ 3D image. For example there was a project a few years ago where they froze a dead prizon inmate (2 actually I believe, male and female) and they sliced them down from the head to toe in very thin segments taking pictures of the slices as they went along. Each one of the pixels in each one of those photographs represents a voxel as it represents a pixel of color in 3D space.
btw, the snow blower blows them all away … well maybe not the last one AS much =)