I’m actually trying to make a box shape of it, instead of a pill. But as you can see from my attached file…the edges look right, but the inside seems to go inwards, instead of outwards. I hope you guys can solve my problem. thanks
Here is a quick shot at it…
Not that good, but hey, I tried…
I played with the bevel, reduced the drop shadow, and put a “glass” filter over what you had…then colorized.
If you working with Windows, Press Ctrl L to bring up “levels”.
Play with that… Good luck…
Don’t worry, someone way better than myself will be around shortly…
The aqua pill tut doesn’ t work too well with something that large. If you resize your box down a little. Take off the choke on the inner glow and play with the colours a bit. I’ve attached my shot at it, going off what you already had.
Mostly you had the opacities of the different layer effects set to 100% which doesn’t blend together too well. It works better with round edges too, unless you want to make the bevel sharp.
Dunno about a tut. There is a tut on the same site about making smooth metal. You could be creative and meld the 2 together. Mostly it’s just playing with the layer settings.
simply make a selection around the top of your object, make a new layer, fill in white, gaussian blur until you get the desired effect, ok the blur, then ctl left click on the layer with the main object to get the selection, invert the selection (make sure the gaussian blur layer is selected ) then press delete. So to delete the overlaping areas.
ah thx, sounds easy…gotta test it. ANymore questions i’ll be back But i already got a quesiton do i do the layer effects before doin deletin the overlapppin areas?
ahh cool thanks a lot soulty btw, hope u dont’ mind me asking you another quesiton. Whats the channel box for? just for lighting? i see many ppl use it to make interfaces…wats it used for really!?
you can use it to save selections, to use in filters such as lightning effects, found in Filter / Render / lighting effects.
in that filter , at the bottom there is a menu called texture channel, you can use the channel that you create to make nice bevels and hightlight to your objects.
the channel box can be used for many reason, the more proffessional reason would be checking the colour usage in a image, such as locating what spot colours are being used and where , but you probably dont know what i’m talking about , lol
It has many uses, saving selections is one of them, like i mentioned in the previous post.