Photoshop tut problem!

I know there are quite a few photoshoppers on this forum so can some of you help me with this tuttorial!!

http://robouk.mchost.com/tuts/tutorial.php?tutorial=aquapill

I’m actually trying to make a box shape of it, instead of a pill. But as you can see from my attached file…the edges look right, but the inside seems to go inwards, instead of outwards. I hope you guys can solve my problem. thanks :slight_smile:

Here is a quick shot at it…
Not that good, but hey, I tried…
:wink:

I played with the bevel, reduced the drop shadow, and put a “glass” filter over what you had…then colorized.
If you working with Windows, Press Ctrl L to bring up “levels”.
Play with that… Good luck…
Don’t worry, someone way better than myself will be around shortly…

The aqua pill tut doesn’ t work too well with something that large. If you resize your box down a little. Take off the choke on the inner glow and play with the colours a bit. I’ve attached my shot at it, going off what you already had.

Another…
Just work with the levels…Ya can Always “undo”
Create practice layers:beam:

Here is the image flattened into a jpg.

Mostly you had the opacities of the different layer effects set to 100% which doesn’t blend together too well. It works better with round edges too, unless you want to make the bevel sharp.

oo yea thats nice, but i need a big box like the one i had. Is there another tut that would work for this??! thanks btw

Dunno about a tut. There is a tut on the same site about making smooth metal. You could be creative and meld the 2 together. Mostly it’s just playing with the layer settings.

just playing in photoshop.

wow, that looks pretty good. COuld you tell me how you did it!?!? WOuld you mind sharing the psd file with me too :slight_smile:

lol, forgot to save the psd !! :stuck_out_tongue: :!:

Kinda easy to do, just play around with gaussian blurs and layer effects.

doh :-\ ok i will reattempt it, but how did you get the light to go to the top of the box? mine would always stay as a circle in the center :-\

simply make a selection around the top of your object, make a new layer, fill in white, gaussian blur until you get the desired effect, ok the blur, then ctl left click on the layer with the main object to get the selection, invert the selection (make sure the gaussian blur layer is selected ) then press delete. So to delete the overlaping areas. :smirk:

By the way , i didnt use that tutorial you posted.

ah thx, sounds easy…gotta test it. ANymore questions i’ll be back :slight_smile: But i already got a quesiton :slight_smile: do i do the layer effects before doin deletin the overlapppin areas?

no layer effect on this layer, just a simple white fill with a gaussian blur.

how bout the othe rlayer? do i jsut add inner glow, drop shadow, inner shadow and bevel? o and maybe hte blur?

Heres another psd. Also check the channel box. Used that for lighting effects.

ahh cool thanks a lot soulty :wink: btw, hope u dont’ mind me asking you another quesiton. Whats the channel box for? just for lighting? i see many ppl use it to make interfaces…wats it used for really!?

you can use it to save selections, to use in filters such as lightning effects, found in Filter / Render / lighting effects.

in that filter , at the bottom there is a menu called texture channel, you can use the channel that you create to make nice bevels and hightlight to your objects.

Its all about experimenting :smirk:
Have fun.

the channel box can be used for many reason, the more proffessional reason would be checking the colour usage in a image, such as locating what spot colours are being used and where , but you probably dont know what i’m talking about , lol

It has many uses, saving selections is one of them, like i mentioned in the previous post.