Robot in progress (3D max)

is that HDR?? It looks very very cool!!!

Oh I read the post more clearly…I guess you plan to hdr…and yes that will take a while…long live network rendering.

yeah thats what i was taking about but the name slipped my mind…

it would look awsome

*Originally posted by 3d-iva *
**is that HDR?? It looks very very cool!!!

Oh I read the post more clearly…I guess you plan to hdr…and yes that will take a while…long live network rendering. **

yeah, no HDR yet… Still coming to grips with it. I have yet to find a decent tut on using HDR plugins. If you guys know of any, please let me know!

are you going to use mental ray or brazil…or what…Over the past few days I have been playing with brazil…it is pretty straight forward and the sight offers some tuts I beleive www.splutterfish.com

I’m just gonna jump in here and say that I think that is really awesome!! The detail on the guns and legs are great… but I think you should add some more detail to the main body (and you are definitly capable)… also have you though about using a different texture map? maybe something more like brushed aluminum (just a thought - what you have now is awesome, but I like throwing ideas out there)?

Peace

hehe, yeah there will be alot more detail and it is untextured at the moment so it will look a little plain.

Read the HDR tut on splutterfish and it seems fairly straight forward. I’ll leave testing out renders until the model is ready. I’m going to re-design the shape of the body… I lacked the inspiration to finish the first one.

I’m also thinking about trying out the newer version of brazil 0.4.53 public test (I think that is the version number).:beam:

they are up to v1…and it is awesome

searching for Brazil out there… cant find it. Will continue my search

Here is the link to 0.4.53:
http://www.splutterfish.com/download/Brazil_test_0_4_53.zip

Its a public test so it’s free. (2.26mb download)

I’ve started another render of my updated model… getting close to the tedious task of texturing!

I cant wait to see your results :slight_smile:

Peace

Ok, my last render before final modelling touch ups and texturing tommorow. I’m going to be doing most of the textures in photoshop to give it an original flavour. I think it’ll take a while to finish the textures so it might be a few days before I get to render a final image.

This render has the updated body… still missing a few details.

My intention for the finished work: This will be a backdrop to a character model (haven’t started yet, but I picked up a second hand copy of character studio 2.2 for peanuts so I’m anxious to give it a go).

** apologies for the slight blur on the image. I undersampled and cut down on the anti aliasing samples for a faster render. It took about 1 1/2 hours for this one.

that looks sooo cool :alien: i like how it looks kinda like a realistic robot thing rather than all the stylised mecha we see so often (which is also cool)

sorry to ask this question again (i’ve asked before) but exactly what advantages do some renderers offer over others. I’m still confused, because i thought a render just shows what you’ve already modelled therefore can’t really improve on it?

Thanks, and good job ironikart!
Stuart

In the case of brazil…(and most renders) it uses Floation Point math when dealing with the colors so technically you have an infinite amount of colors…which equals greater detail…And most native renders suck in comparison…,outside of that there is not much diff…but that is a biggie

I liked the turret…the way you had it b4…The machine looks kinda cumbersome now…dont know call me nit-picky but if this were an actual machine its mobility would be 0.0…with the turret you could shoot people from the side and stuff…eh…I have been up all night…so im kinda tweakin…it still looks cool man…

you looking for some hdr tutorials? using what renderer and what app?

::: Oh btw , nice modelling on the robot, I agree with 3d-iva which the turrent. dosent look like the machine would be able to shot to the left and right, without it moving its body, unless you are going for that , either way , very nice :slight_smile:

*Originally posted by iLikePie *
**what advantages do some renderers offer over others. I’m still confused, because i thought a render just shows what you’ve already modelled therefore can’t really improve on it?

**

Major advantages!! native renderes (unless they are Mental ray 3.2 native like XSI and the newer version of maya and cinema) are not bad but no way as good as the other renders like Mental ray and Renderman, Brazil for max. These renders give out options to make realistic renders , such things as caustics and final gathering. If used wisely the native renderer of any app can bring out some great results though most plugin renders are faster, easier, more advanced and just render out better.

A render is basically the visual presentation of all things related to your scene, lights (visablilty.lighting, shadows, reflection, refractions) Model (sharp, soft, smooth.ect…) Effects (particles)
and so on, also options that are turned on and off in your render options. Everything in your scene is run through the maths equations of the renderer calculating what your scene will look like.

Just look at a normal render of a ball, then render it out with a HDRI surface shader using final gathering and then you will see the difference.

:smirk:

Just a question… Those fans on the legs… Are they jet-engine fans?? Because if so… the legs’ upper joints and bolts are occupying the space where the jet-engine should be.
If the fans are simply cooling fans, then why do you need to cool the area behind it… when it’s hydrolics.

These are just observations… but the graphics are sweet!!!

Dude!!! now that is observant…ill answer for him “because”…j/k…I thought I was being to observant with the turret thing…you made me feel better voodoo…

I think those fans are cooling the flux capacitor…:trout:

lol, Now thats a sign of a perfectionist. good observation. :smirk:

*Originally posted by Voodoo~Chile *
**Just a question… Those fans on the legs… Are they jet-engine fans?? Because if so… the legs’ upper joints and bolts are occupying the space where the jet-engine should be.
If the fans are simply cooling fans, then why do you need to cool the area behind it… when it’s hydrolics.

These are just observations… but the graphics are sweet!!! **

Very observant! I’ll make the appropriate changes today. May as well tweak the model before I start texturing…

BTW- I’m using 3D max and Brazil 0.2.26 (haven’t installed 4.53 yet… but I’ll get around to it eventually).

I modelled the cannon with the old WW2 “Bertha” artillery cannons in mind. I could make 2 models, 1 for artillery and 1 with the tank turret, but I’ll persevere with this one for now.

sorry to ask this question again (i’ve asked before) but exactly what advantages do some renderers offer over others. I’m still confused, because i thought a render just shows what you’ve already modelled therefore can’t really improve on it?

Apart from what has been said already… Max r3 doesn’t support Global Illumination (GI). It needs the aid of a renderer to trace the path of light and have it reflected back on other surfaces (using ray tracing). In the real world light bounces of objects and hits other objects. GI simulates this and gives a more realistic render (The effect is called radiosity).

Max r5 has these features inbuilt into the default renderer, but I am under the impression that it still can’t compete with 3rd party plugins.