Some max 5 problem

Hi, 2 max topics in 2 days. Dont get angry please. :stuck_out_tongue:
I was working with a scene i made. And i have 2 problems that i worked hard but couldnt solve.

  1. I applied depth of field, but the part that must be blurred is blurred ok, but so pixelish. I want it be better quality one. I played with numbers but no answer.

  2. I couldnt drop shadow to the plane. I put light and turned shadows on…no. Applied brazil Global Illumination, no effect. I mean the shadows of the pieces fall to the other pieces but not to the plane.

Can someone help me?

I think there is an option on the geometry that says cast shadows, make sure that is on the chess piece.

Cheers!

Ok, i figured out the shadows. But i cannot apply the dof while rendering with brazil. I mean, it does all the passes but no blur.

Is there a thing to create focus?

And, does anyone know how to clear the brazil ads from the output?

I’ve never used Brazil so can’t help there, but worst case scenariom, why don’t you do multiple passes of the scene (i.e. furthest meshes rendered only, mid-range only, close-up only) and then fake DOF in photoshop

You can use max’s default DOF renderer whilst rendering with brazil because it is an effect that is added post-render. Choose effects in the render menu, add ā€˜depth of field’, pick a camera (has to have a camera to calculate from, you can’t do it just in perspective view) and render away. You can play with the settings to adjust the effect… although personally I think brazil’s is much better (uses bokeh calculations to get a more accurate result).

You could try changing the filter in the brazil DOF rollout to something like ā€˜flat disc’ rather than the default ā€˜image’.

To clear the brazil banners you have to buy the full version.

(ps. your upright chess piece closest to the camera is not sitting on the ground plane correctly… you might want to check into using max’s align tools, which makes positioning objects a hell of alot easier)

I did as you said ironikart. I added a new camera to the scene and added dof as an effect in render menu. picked camera, picked node. in focal parameters, i picked at first custom with 10 horizontal and vertical focal loss settings…nothin happened.
I changed from custom to use camera, i set horizontal and vertical focal loss to 500 ! but still no effect…
Maybe i dont know how to use it but i played with all the effects.

I did some very quick test renders with Brazil’s DOF and max default DOF and this is what I came up with. Check your settings again. Make sure that with the default DOF you have a focal node (camera target does fine, here I’ve used the ā€œdice 01ā€ object).
These renders were done in Max 5.

Here’s the max default test render with DOF enabled:

Here’s the brazil render with DOF set to ā€˜exponential’ to get a smoother blur.

ok i think this will help much…