WIP :: Mercedes SLR 2005

Hey people,
I finally made it to the real 3D world. Bought myself the C4D Studio XL bundle two weeks ago. These last two weeks I’ve been working myself through some tutorials and finally got some confidence to start my very own first WIP project. Maybe you guys can help me along the way.

Here’s my progress so far:

[COLOR=red]Latest Update 04-05-2006:[/COLOR]

Beautiful. Just beautiful. I’d give you some tips, but I think you know exactly what you’re doing :wink: Very clean mesh, seems quite accurate, and your lighting setup is excellent (even for this ‘clay model’ render).

Much better than my first stab at C4D, that’s for sure :smiley:

Keep going, looking good so far (-:

definitely good! finish it and post the final product:)

Thanks for the comments people! That’s what keeps me going. LOL

I just love those clay renders. :smiley:

Of course I’m gonna finish it and post it here. Well… that’s the plan anyway. I hope to give you guys an update in a few hours.

Good stuff! How long has it taken you so far?

Anyone know of any good sites/links that have tutorials on how to begin with say Maya or 3D Studio Max? (preferably Maya since that’s what I’ve got)…I’ve never done any 3D stuff nor have used any of the software that I’ve got, but I’d like to start to learn and need some simple tutorials/sites to learn from. Thanks in advance!

:thumb:

I’m a 3d max man, but just started using maya. The help file that comes with maya are very extensive. however highend3d is a good resource. [URL=“http://usa.autodesk.com/adsk/servlet/index?id=6905396&siteID=123112”]Autodesk alias has a good section too, some is free, some is for paying members only

wow, that looks great!!!

(edit: i just realized this wasn’t done in 3ds max, but the question below should be the same for any software, i believe)
hey i’ve a question… how do you actually make that kind of surface? do you first use splines to make curves, and then surface it using surface CV or something like that? or do you just create splines and click some button that does the whole surface for you? i’ve been trying to do splines and then surface, but it is really tedious… and sometimes, it’s a little off…
thanks. :slight_smile: and great job again…

Rainman…you have come to the darkside…lol. I love swift and it is still in my pipeline. But once you get a true 3d package it is hard to go back and model in Swift. Looks good and post some wireframes. What made you choose C4D? I would have went lw, modo or silo.

KDD
Yes the most common way is to layout splines and then patch them. Some do poly model and some box model, all can achieve the same results.

So far I’ve been working on it for 12 hours I think. I know that’s a long time for how far I am now, but I need to work out some problems with the edges.

This was done with poly modeling, I haven’t really tried splines yet though. Might do that with one of my next projects to see what works out best for me.

Why C4D? Well, when I decided to go for a bigger end 3D app I downloaded all the trial, demo or LE versions of the big applications (3dsMax, Maya, LW, XSI, C4D). After a few weeks of working with every app C4D came out the best for me. It’s not too complicated to work with.
LW was horrible to work with imo.

Well, here’s another update:

I like it…

[ot]

I thought LW didn’t have a demo? Please tell me I’m wrong. :beam:[/ot]

Thanks wizard.
You can ask for a Discovery Edition CD. Don’t know if they still had it out though…

how much is Cinema 4d?
and btw rainman, really impressive, i remember when i started 3d in blender, year and a half ago, i just gave up!

[ot]

I’ll look into it, thanks. :}[/ot]

:smiley:

That depends on what you want really. The basic program is 799 I think. For the rest you should check out www.Maxon.net

If you get C4D, go for the XL bundle. You want the Advanced Renderer.

Rainman: What are you planning to do with those rounded corners on the panels? Are you going to extrude each panel? For a quick solution, just select the corner vertex and hold down the ‘.’ key (full stop/period) while you click and drag. That’ll ‘weight’ the vertex. A lot cleaner than subdividing your mesh to get a sharp corner. You can do the same for edges and polygons. :smiley:

thanks DDD. :slight_smile:

Looks good, nicely done :slight_smile:

The full stop “.” doesn’t really look good with HyperNurbs. So I’m gonna extrude all those edges in someday… lol

Time for another update. Did some work on the hood of the car, the side and started working on the back.

Time to spin that view to the back so we can see if it looks as awesome as the front :wink: